FOREVER SNAPSHOT

Paladin Talent Reference

Browse the recorded descriptions, missing ranks and Classic changes below. This reference works without JavaScript.

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WoW Forever Paladin talents: rank reference

51 talents · 3 trees

Browse recorded ranks for WoW Forever Paladin talents below. Each row after the first requires five more points in earlier rows of the same tree; listed prerequisites require maximum rank. “Unverified” lists missing ranks, and source estimates are labeled. Classic text is an older reference; identical wording is shown once. Moved positions use (row, column).

Holy

Spiritual Focus5 ranks

Row 1 · Passive

Rank 1: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.

Rank 2: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 28% chance to not lose casting time when you take damage.

Rank 3: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 42% chance to not lose casting time when you take damage.

Rank 4: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 56% chance to not lose casting time when you take damage.

Rank 5: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

Classic reference: Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

Moved: Holy (2, 2) → Holy (1, 2).

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Divine Strength5 ranks

Row 1 · Passive

Rank 1: Increases your Strength by 2%.

Rank 2: Increases your Strength by 4%.

Rank 3: Increases your Strength by 6%.

Rank 4: Increases your Strength by 8%.

Rank 5: Increases your Strength by 10%.

Classic reference: Increases your Strength by 2%.

Moved: Holy (1, 2) → Holy (1, 3).

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Healing Light3 ranks

Row 2 · Passive

Rank 1: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.

Rank 2: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.

Rank 3: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

Classic reference: Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Moved: Holy (3, 1) → Holy (2, 1).

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Reverence2 ranks

Row 2 · Passive

Rank 1: Allows 15% of your Mana regeneration to continue while casting.

Rank 2: Allows 30% of your Mana regeneration to continue while casting.

New in Forever.

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Improved Seals5 ranks

Row 2 · Passive

Rank 1: Increases the damage done by your Seals and Judgements by 3%.

Rank 2: Increases the damage done by your Seals and Judgements by 6%.

Rank 3: Increases the damage done by your Seals and Judgements by 9%.

Rank 4: Increases the damage done by your Seals and Judgements by 12%.

Rank 5: Increases the damage done by your Seals and Judgements by 15%.

Classic reference: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

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Purifying Power2 ranks

Row 2 · Passive

Rank 1: Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.

Rank 2: Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

New in Forever.

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Divine Favor1 rank

Row 3 · Active

4% of base mana | Instant | 2 min cooldown

Rank 1: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Classic reference: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

no longer requires Illumination

Moved: Holy (5, 2) → Holy (3, 1).

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Illumination5 ranks

Row 3 · Passive

Requires Reverence at maximum rank.

Rank 1: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 2: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 3: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 4: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 5: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

Classic reference: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.

now requires Reverence

Moved: Holy (4, 2) → Holy (3, 2).

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Holy Conduit2 ranks

Row 3 · Passive

Rank 1: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.

Rank 2: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

New in Forever.

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Divine Precision2 ranks

Row 4 · Passive

Rank 1: Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.

Rank 2: Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.

New in Forever.

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Infusion of Light2 ranks

Row 4 · Passive

Rank 1: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.

Rank 2: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.

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Oath of Light1 rank

Row 4 · Active

8% of base mana | 40 yd range | Instant

Rank 1: Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 230. Only one Oath of Light may be sworn by the Paladin at any one time.

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Consecrated Ground2 ranks

Row 5 · Passive

Rank 1: Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

Rank 2: Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

New in Forever.

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Holy Shock1 rank

Row 5 · Active

160 Mana | Enemy: 20 yd range | Friendly: 40 yd range | Instant | 10 sec cooldown

Rank 1: Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

Classic reference: Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.

no longer requires Divine Favor, Classic's rank 1 was a level 40 spell, which is Forever's rank 2; the rank 1 this talent teaches at level 30 is new and lower

Moved: Holy (7, 2) → Holy (5, 2).

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Boundless Light2 ranks

Row 5 · Passive

Requires Holy Shock at maximum rank.

Rank 1: Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.

Rank 2: Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.

New in Forever.

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Holy Power5 ranks

Row 6 · Passive

Rank 1: Increases the critical strike healing bonus of your Holy spells by 10%.

Rank 2: Increases the critical strike healing bonus of your Holy spells by 20%.

Rank 3: Increases the critical strike healing bonus of your Holy spells by 30%.

Rank 4: Increases the critical strike healing bonus of your Holy spells by 40%.

Rank 5: Increases the critical strike healing bonus of your Holy spells by 50%.

Classic reference: Increases the critical effect chance of your Holy spells by 1%.

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Light's Vigil1 rank

Row 7 · Active

Requires Holy Shock at maximum rank.

730 Mana | 40 yd range | 1.5 sec cast | 6 sec cooldown

Rank 1: Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325 to 343. Only one Vigil per Paladin may be active in each party.

New in Forever.

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Protection

Divine Intellect5 ranks

Row 1 · Passive

Rank 1: Increases your total Intellect by 2%.

Rank 2: Increases your total Intellect by 4%.

Rank 3: Increases your total Intellect by 6%.

Rank 4: Increases your total Intellect by 8%.

Rank 5: Increases your total Intellect by 10%.

Classic reference: Increases your total Intellect by 2%.

Moved: Holy (1, 3) → Protection (1, 2).

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Redoubt5 ranks

Row 1 · Passive

Rank 1: Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.

Rank 2: Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.

Rank 3: Damaging melee attacks against you have a 10% chance to increase your chance to block by 18%. Lasts 10 sec or 5 blocks.

Rank 4: Damaging melee attacks against you have a 10% chance to increase your chance to block by 24%. Lasts 10 sec or 5 blocks.

Rank 5: Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.

Classic reference: Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

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Precision3 ranks

Row 2 · Passive

Rank 1: Improves your chance to hit by 1%.

Rank 2: Improves your chance to hit by 2%.

Rank 3: Improves your chance to hit by 3%.

Classic reference: Increases your chance to hit with melee weapons by 1%.

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Guardian's Favor2 ranks

Row 2 · Passive

Rank 1: Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.

Rank 2: Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

Classic reference: Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.

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Sacred Duty2 ranks

Row 2 · Passive

Rank 1: Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.

Rank 2: Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.

New in Forever.

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Templar's Bulwark1 rank

Row 3 · Active

110 Mana | Instant | 5 min cooldown

Rank 1: When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

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Improved Hammer of Justice3 ranks

Row 3 · Passive

Rank 1: Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Rank 2: Decreases the cooldown of your Hammer of Justice spell by 10 sec.

Rank 3: Decreases the cooldown of your Hammer of Justice spell by 15 sec.

Classic reference: Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Moved: Protection (4, 2) → Protection (3, 2).

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Shield Specialization2 ranks

Row 3 · Passive

Requires Redoubt at maximum rank.

Rank 1: Increases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.

Rank 2: Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.

Classic reference: Increases the amount of damage absorbed by your shield by 10%.

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Toughness5 ranks

Row 3 · Passive

Rank 1: Increases your armor value from items by 2%.

Rank 2: Increases your armor value from items by 4%.

Rank 3: Increases your armor value from items by 6%.

Rank 4: Increases your armor value from items by 8%.

Rank 5: Increases your armor value from items by 10%.

Classic reference: Increases your armor value from items by 2%.

Moved: Protection (2, 4) → Protection (3, 4).

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Swift Judgement1 rank

Row 4 · Active

Requires Templar's Bulwark at maximum rank.

10 yd range | Instant | 1 min cooldown

Rank 1: Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.

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Improved Righteous Fury3 ranks

Row 4 · Passive

Rank 1: While Righteous Fury is active, all damage taken is reduced by 3%.

Rank 2: While Righteous Fury is active, all damage taken is reduced by 6%.

Rank 3: While Righteous Fury is active, all damage taken is reduced by 9%.

Classic reference: Increases the amount of threat generated by your Righteous Fury spell by 16%.

Moved: Protection (3, 2) → Protection (4, 2).

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Anticipation5 ranks

Row 4 · Passive

Rank 1: Increases your Defense Skill by 4.

Rank 2: Increases your Defense Skill by 8.

Rank 3: Increases your Defense Skill by 12.

Rank 4: Increases your Defense Skill by 16.

Rank 5: Increases your Defense Skill by 20.

Classic reference: Increases your Defense skill by 2.

Moved: Protection (3, 4) → Protection (4, 3).

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Stoicism2 ranks

Row 5 · Passive

Rank 1: Reduces the duration of Stun and Charm effects on you by 10%.

Rank 2: Reduces the duration of Stun and Charm effects on you by 20%.

New in Forever.

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Holy Shield1 rank

Row 5 · Active

100 Mana | Instant | 10 sec cooldown | Requires Shields

Rank 1: Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Classic reference: Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

no longer requires Blessing of Sanctuary

Moved: Protection (7, 2) → Protection (5, 2).

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Reckoning5 ranks

Row 5 · Passive

Rank 1: Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Rank 2: Gives you a 16% chance after Blocking and a 40% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Rank 3: Gives you a 24% chance after Blocking and a 60% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Rank 4: Gives you a 32% chance after Blocking and a 80% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Rank 5: Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Classic reference: Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.

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Iron Creed3 ranks

Row 6 · Passive

Rank 1: Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.

Rank 2: Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.

Rank 3: Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.

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Shieldsworn1 rank

Row 7 · Passive

Requires Holy Shield at maximum rank.

Rank 1: Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.

New in Forever.

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Retribution

Deflection5 ranks

Row 1 · Passive

Rank 1: Increases your Parry chance by 1%.

Rank 2: Increases your Parry chance by 2%.

Rank 3: Increases your Parry chance by 3%.

Rank 4: Increases your Parry chance by 4%.

Rank 5: Increases your Parry chance by 5%.

Classic reference: Increases your Parry chance by 1%.

Moved: Retribution (2, 3) → Retribution (1, 2).

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Benediction5 ranks

Row 1 · Passive

Rank 1: Reduces the Mana cost of all instant cast spells and abilities by 2%.

Rank 2: Reduces the Mana cost of all instant cast spells and abilities by 4%.

Rank 3: Reduces the Mana cost of all instant cast spells and abilities by 6%.

Rank 4: Reduces the Mana cost of all instant cast spells and abilities by 8%.

Rank 5: Reduces the Mana cost of all instant cast spells and abilities by 10%.

Classic reference: Reduces the Mana cost of your Judgement and Seal spells by 3%.

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Improved Judgement2 ranks

Row 2 · Passive

Rank 1: Decreases the cooldown of your Judgement ability by 1 sec.

Rank 2: Decreases the cooldown of your Judgement ability by 2 sec.

Classic reference: Decreases the cooldown of your Judgement spell by 1 sec.

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Conviction3 ranks

Row 2 · Passive

Rank 1: Improves your chance to get a critical strike with all spells and attacks by 2%.

Rank 2: Improves your chance to get a critical strike with all spells and attacks by 4%.

Rank 3: Improves your chance to get a critical strike with all spells and attacks by 6%.

Classic reference: Increases your chance to get a critical strike with melee weapons by 1%.

Moved: Retribution (3, 2) → Retribution (2, 2).

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Sanctified Judgement3 ranks

Row 2 · Passive

Rank 1: Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

Rank 2: Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.

Rank 3: Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

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Vindication3 ranks

Row 3 · Passive

Rank 1: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68 for 30 sec.

Rank 2: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 136 for 30 sec.

Rank 3: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204 for 30 sec.

Classic reference: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.

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Unyielding Faith2 ranks

Row 3 · Passive

Rank 1: Reduces the duration of Fear and Disorient effects on you by 15%.

Rank 2: Reduces the duration of Fear and Disorient effects on you by 30%.

Classic reference: Increases your chance to resist Fear and Disorient effects by an additional 5%.

Moved: Holy (3, 4) → Retribution (3, 2).

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Seal of Command1 rank

Row 3 · Active

65 Mana | Instant

Rank 1: Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.

Classic reference: Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.

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Pursuit of Justice2 ranks

Row 3 · Passive

Rank 1: Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

Rank 2: Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

Classic reference: Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.

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Eye for an Eye2 ranks

Row 4 · Passive

Rank 1: All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Rank 2: All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Classic reference: All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

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Sacred Arbiter1 rank

Row 4 · Passive

Rank 1: Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

New in Forever.

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Two-Handed Weapon Specialization3 ranks

Row 4 · Passive

Rank 1: Increases the Physical and Holy damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped.

Rank 2: Increases the Physical and Holy damage you deal by 4%, and reduces all threat you generate by 14% while a two-handed melee weapon is equipped.

Rank 3: Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.

Classic reference: Increases the damage you deal with two-handed melee weapons by 2%.

Moved: Retribution (5, 1) → Retribution (4, 4).

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Turn Evil2 ranks

Row 5 · Passive

Rank 1: Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.

Rank 2: Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.

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Repentance1 rank

Row 5 · Active

60 Mana | 20 yd range | Instant | 1 min cooldown

Rank 1: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Classic reference: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Moved: Retribution (7, 2) → Retribution (5, 2).

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Vengeance3 ranks

Row 5 · Passive

Requires Seal of Command at maximum rank.

Rank 1: Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.

Rank 2: Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.

Rank 3: Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.

Classic reference: Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

now requires Seal of Command, not Conviction

Moved: Retribution (6, 2) → Retribution (5, 3).

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Champion of the Light5 ranks

Row 6 · Passive

Rank 1: Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.

Rank 2: Increases your spell damage by up to 24% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.4 sec.

Rank 3: Increases your spell damage by up to 36% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.6 sec.

Rank 4: Increases your spell damage by up to 48% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.8 sec.

Rank 5: Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.

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Unsealed Wrath1 rank

Row 7 · Passive

Requires Repentance at maximum rank.

Rank 1: Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.

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