Warrior Talent Reference
Browse the recorded descriptions, missing ranks and Classic changes below. This reference works without JavaScript.
Plan your Warrior talent build ↗WoW Forever Warrior talents: rank reference
Browse recorded ranks for WoW Forever Warrior talents below. Each row after the first requires five more points in earlier rows of the same tree; listed prerequisites require maximum rank. “Unverified” lists missing ranks, and source estimates are labeled. Classic text is an older reference; identical wording is shown once. Moved positions use (row, column).
Arms
Improved Heroic Strike3 ranks
Rank 1: Reduces the cost of your Heroic Strike ability by 1 Rage.
Unverified ranks: 2, 3.
Classic reference: Reduces the cost of your Heroic Strike ability by 1 rage point.
Deflection5 ranks
Rank 1: Increases your Parry chance by 1%.
Rank 2: Increases your Parry chance by 2%.
Rank 3: Increases your Parry chance by 3%.
Rank 4: Increases your Parry chance by 4%.
Rank 5: Increases your Parry chance by 5%.
Unchanged from Classic.
Improved Rend3 ranks
Rank 1: Increases the Bleed damage done by your Rend ability by 12%.
Rank 3: Increases the Bleed damage done by your Rend ability by 35%.
Unverified ranks: 2.
Classic reference: Increases the bleed damage done by your Rend ability by 15%.
Improved Charge2 ranks
Rank 1: Increases the Rage generated by your Charge ability by 3.
Unverified ranks: 2.
Classic reference: Increases the amount of rage generated by your Charge ability by 3.
Improved Tactical Mastery5 ranks
Rank 1: Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Unverified ranks: 2, 3, 4, 5.
Classic reference: You retain up to 5 of your rage points when you change stances.
Improved Overpower2 ranks
Rank 1: Increases the critical strike chance of your Overpower ability by 25%.
Rank 2: Increases the critical strike chance of your Overpower ability by 50%.
Classic reference: Increases the critical strike chance of your Overpower ability by 25%.
Moved: Arms (3, 1) → Arms (2, 4).
Anger Management1 rank
Requires Improved Tactical Mastery at maximum rank.
Rank 1: Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Classic reference: Increases the time required for your rage to decay while out of combat by 30%.
Deep Wounds3 ranks
Requires Improved Rend at maximum rank.
Rank 1: Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Unverified ranks: 2, 3.
Classic reference: Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Spearing Strike1 rank
15 Rage | Melee Range | Instant | 20 sec cooldown
Rank 1: A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
New in Forever.
Two-Handed Weapon Specialization3 ranks
Rank 1: Increases the damage you deal with two-handed melee weapons by 1%.
Unverified ranks: 2, 3.
Classic reference: Increases the damage you deal with two-handed melee weapons by 1%.
Impale2 ranks
Rank 1: Increases the critical strike damage bonus of your abilities by 10%.
Unverified ranks: 2.
Classic reference: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
Bloodthrill5 ranks
Rank 1: Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Unverified ranks: 2, 3, 4, 5.
New in Forever.
Sweeping Strikes1 rank
30 Rage | Instant | 30 sec cooldown
Requires Battle Stance
Rank 1: Your next 5 melee attacks strike an additional nearby opponent.
Unchanged from Classic.
Weaponmaster5 ranks
Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Unverified ranks: 2, 3, 4, 5.
New in Forever.
Improved Slam2 ranks
Rank 1: Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts your melee swing time.
Unverified ranks: 2.
Classic reference: Decreases the casting time of your Slam ability by 0.1 sec.
Moved: Fury (5, 1) → Arms (6, 1).
Improved Hamstring3 ranks
Rank 1: Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Rank 2: Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Rank 3: Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Unchanged from Classic.
Mortal Strike1 rank
Requires Sweeping Strikes at maximum rank.
30 Rage | Melee Range | Instant | 6 sec cooldown
Rank 1: A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Unchanged from Classic.
Fury
Booming Voice5 ranks
Rank 1: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.
Unverified ranks: 2, 3, 4, 5.
Classic reference: [S03 - Tuning and Overrides Passive - Warrior: Increases the area of effect of Battle Shout and Demoralizing Shout by 10%, increases the duration of Battle Shout by 10% and Demoralizing Shout by 10%, and reduces the Rage cost of Battle Shout by 20% / Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.]
The source includes S03 overrides. The original Classic wording is unverified.
Cruelty5 ranks
Rank 1: Increases your chance to get a critical strike with melee attacks by 1%.
Unverified ranks: 2, 3, 4, 5.
Classic reference: Increases your chance to get a critical strike with melee weapons by 1%.
Iron Will5 ranks
Rank 1: Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Unverified ranks: 2, 3, 4, 5.
Classic reference: Increases your chance to resist Stun and Charm effects by an additional 3%.
Moved: Protection (2, 4) → Fury (2, 2).
Unbridled Wrath5 ranks
Rank 1: Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Unverified ranks: 2, 3, 4, 5.
Classic reference: Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
Improved Cleave3 ranks
Rank 1: Reduces the Rage cost of your Cleave ability by 1.
Unverified ranks: 2, 3.
Classic reference: Increases the bonus damage done by your Cleave ability by 40%.
Piercing Howl1 rank
10 Rage | Instant
Rank 1: Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
Classic reference: Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
Blood Craze3 ranks
Rank 1: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Unverified ranks: 2, 3.
Classic reference: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
Boundless Rage3 ranks
Rank 1: Increases your maximum Rage by 10.
Unverified ranks: 2, 3.
New in Forever.
Dual Wield Specialization5 ranks
Rank 1: Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
Unverified ranks: 2, 3, 4, 5.
Classic reference: Increases the damage done by your offhand weapon by 5%.
Raging Blows1 rank
Rank 1: Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
New in Forever.
Enrage5 ranks
Rank 1: Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Unverified ranks: 2, 3, 4, 5.
Classic reference: Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Improved Execute2 ranks
Rank 1: Reduces the Rage cost of your Execute ability by 3.
Unverified ranks: 2.
Classic reference: Reduces the Rage cost of your Execute ability by 2.
Precision3 ranks
Rank 1: Increases your chance to hit with all abilities and attacks by 1%.
Unverified ranks: 2, 3.
New in Forever.
Death Wish1 rank
10 Rage | Instant | 3 min cooldown
Rank 1: When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Classic reference: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
Improved Intercept2 ranks
Rank 1: Reduces the cooldown of your Intercept ability by 5 sec.
Rank 2: Reduces the cooldown of your Intercept ability by 10 sec.
Unchanged from Classic.
Improved Berserker Rage2 ranks
Rank 1: Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Rank 2: Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Classic reference: The Berserker Rage ability will generate 5 rage when used.
Flurry5 ranks
Requires Enrage at maximum rank.
Rank 1: Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Unverified ranks: 2, 3, 4, 5.
Classic reference: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Bloodthirst1 rank
Requires Death Wish at maximum rank.
30 Rage | Melee Range | Instant | 6 sec cooldown
Rank 1: Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Classic reference: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
Protection
Shield Specialization5 ranks
Rank 1: Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Unverified ranks: 2, 3, 4, 5.
Classic reference: Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
Anticipation5 ranks
Rank 1: Increases your Defense Skill by 4.
Unverified ranks: 2, 3, 4, 5.
Classic reference: Increases your Defense skill by 2.
Improved Bloodrage2 ranks
Rank 1: Increases all the Rage generated by your Bloodrage ability by 25%.
Unverified ranks: 2.
Classic reference: Increases the instant Rage generated by your Bloodrage ability by 2.
Toughness5 ranks
Rank 1: Increases your armor value from items by 2%.
Rank 2: Increases your armor value from items by 4%.
Rank 3: Increases your armor value from items by 6%.
Rank 4: Increases your armor value from items by 8%.
Rank 5: Increases your armor value from items by 10%.
Unchanged from Classic.
Improved Thunder Clap3 ranks
Rank 1: Reduces the Rage cost of your Thunder Clap ability by 2.
Unverified ranks: 2, 3.
Classic reference: Reduces the cost of your Thunder Clap ability by 1 rage point.
Moved: Arms (2, 4) → Protection (2, 4).
Last Stand1 rank
Requires Improved Bloodrage at maximum rank.
Instant | 3 min cooldown
Rank 1: When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Classic reference: When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Master of Defense2 ranks
Requires Shield Specialization at maximum rank.
Rank 1: Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Unverified ranks: 2.
New in Forever.
Improved Revenge3 ranks
Rank 1: Increases damage dealt by your Revenge ability by 20%.
Unverified ranks: 2, 3.
Classic reference: Gives your Revenge ability a 15% chance to stun the target for 3 sec.
Defiance3 ranks
Requires Defensive Stance
Rank 1: Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
Unverified ranks: 2, 3.
Classic reference: Increases the threat generated by your attacks by 3% while in Defensive Stance.
Improved Sunder Armor3 ranks
Rank 1: Reduces the Rage cost of your Sunder Armor ability by 1.
Unverified ranks: 2, 3.
Classic reference: Reduces the cost of your Sunder Armor ability by 1 rage point.
Improved Disarm3 ranks
Rank 1: Reduces the cooldown of your Disarm ability by 7 secs.
Unverified ranks: 2, 3.
Classic reference: Increases the duration of your Disarm ability by 1 secs.
Vanguard1 rank
Rank 1: Your Charge ability is now usable while in Defensive Stance.
New in Forever.
Improved Shield Wall2 ranks
Rank 1: Reduces the cooldown of your Shield Wall ability by 5.5 min.
Unverified ranks: 2.
Classic reference: Increases the effect duration of your Shield Wall ability by 3 secs.
Concussion Blow1 rank
10 Rage | Melee Range | Instant | 45 sec cooldown
Rank 1: Stuns the target for 5 sec.
Classic reference: Stuns the opponent for 5 sec.
Improved Shield Bash2 ranks
Rank 1: Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.
Rank 2: Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.
Unchanged from Classic.
Vitality5 ranks
Rank 1: Increases your Stamina and Strength by 2%.
Unverified ranks: 2, 3, 4, 5.
New in Forever.
Focused Rage3 ranks
Rank 1: Reduces the Rage cost of your offensive abilities by 1.
Unverified ranks: 2, 3.
New in Forever.
Bastion5 ranks
Rank 1: Increases all damage you deal by 2% while a shield is equipped.
Unverified ranks: 2, 3, 4, 5.
New in Forever.
Shield Slam1 rank
Requires Concussion Blow at maximum rank.
20 Rage | Melee Range | Instant | 6 sec cooldown
Requires Shields
Rank 1: Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Classic reference: Slam the target with your shield, causing 225 to 235 damage, modified by [S03 - Tuning and Overrides Passive - Warrior: twice]your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat. [S03 - Tuning and Overrides Passive - Warrior: Hitting a target with Shield Slam also grants you 4 Attack Power for each point of your defense skill beyond (60 * 5). Lasts 15 sec]
The source includes S03 overrides. The original Classic wording is unverified.