Rogue Talent Reference
Browse the recorded descriptions, missing ranks and Classic changes below. This reference works without JavaScript.
Plan your Rogue talent build ↗WoW Forever Rogue talents: rank reference
Browse recorded ranks for WoW Forever Rogue talents below. Each row after the first requires five more points in earlier rows of the same tree; listed prerequisites require maximum rank. “Unverified” lists missing ranks, and source estimates are labeled. Classic text is an older reference; identical wording is shown once. Moved positions use (row, column).
Assassination
Improved Gouge3 ranks
Rank 1: Increases the duration of your Gouge ability by 0.5 sec.
Rank 2: Increases the duration of your Gouge ability by 1 sec.
Rank 3: Increases the duration of your Gouge ability by 1.5 sec.
Classic reference: Increases the effect duration of your Gouge ability by 0.5 sec.
Moved: Combat (1, 1) → Assassination (1, 1).
Remorseless Attacks2 ranks
Rank 1: After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Rank 2: After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Classic reference: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice5 ranks
Rank 1: Increases your critical strike chance with all attacks and Poisons by 1%.
Rank 2: Increases your critical strike chance with all attacks and Poisons by 2%.
Rank 3: Increases your critical strike chance with all attacks and Poisons by 3%.
Rank 4: Increases your critical strike chance with all attacks and Poisons by 4%.
Rank 5: Increases your critical strike chance with all attacks and Poisons by 5%.
Classic reference: Increases your critical strike chance by 1%.
Ruthlessness3 ranks
Rank 1: Gives your finishing moves a 20% chance to add a Combo Point to your target.
Rank 2: Gives your finishing moves a 40% chance to add a Combo Point to your target.
Rank 3: Gives your finishing moves a 60% chance to add a Combo Point to your target.
Classic reference: Gives your finishing moves a 20% chance to add a combo point to your target.
Improved Expose Armor2 ranks
Rank 1: Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Rank 2: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Classic reference: Increases the armor reduced by your Expose Armor ability by 25%.
Moved: Assassination (3, 2) → Assassination (2, 2).
Improved Slice and Dice3 ranks
Rank 1: Increases the duration of your Slice and Dice ability by 15%.
Rank 2: Increases the duration of your Slice and Dice ability by 30%.
Rank 3: Increases the duration of your Slice and Dice ability by 45%.
Unchanged from Classic.
Vigor2 ranks
Rank 1: Increases your maximum Energy by 5.
Rank 2: Increases your maximum Energy by 10.
Classic reference: Increases your maximum Energy by 10.
Moved: Assassination (7, 2) → Assassination (3, 1).
Blood Splatter1 rank
Rank 1: Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
New in Forever.
Lethality2 ranks
Requires Malice at maximum rank.
Rank 1: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
Rank 2: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Classic reference: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
Vile Poisons5 ranks
Rank 1: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Rank 2: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Rank 3: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
Rank 4: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
Rank 5: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Classic reference: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Moved: Assassination (4, 2) → Assassination (4, 1).
Cold Blood1 rank
Instant | 3 min cooldown
Rank 1: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Classic reference: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Moved: Assassination (5, 2) → Assassination (4, 2).
Improved Poisons5 ranks
Rank 1: Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Rank 2: Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
Rank 3: Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
Rank 4: Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
Rank 5: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Classic reference: Increases the chance to apply poisons to your target by 2%.
Relentless Strikes5 ranks
Rank 1: Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
Rank 2: Your finishing moves have a 8% chance per Combo Point to restore 25 Energy.
Rank 3: Your finishing moves have a 12% chance per Combo Point to restore 25 Energy.
Rank 4: Your finishing moves have a 16% chance per Combo Point to restore 25 Energy.
Rank 5: Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Classic reference: Your finishing moves have a 20% chance per combo point to restore 25 energy.
Moved: Assassination (3, 1) → Assassination (5, 1).
Venom1 rank
Rank 1: Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
New in Forever.
Improved Kidney Shot2 ranks
Rank 1: Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Rank 2: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Classic reference: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Seal Fate3 ranks
Rank 1: Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
Rank 2: Your critical strikes from abilities that add Combo Points have a 66% chance to add an additional Combo Point.
Rank 3: Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Classic reference: Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
no longer requires Cold Blood
Moved: Assassination (6, 2) → Assassination (6, 3).
Mutilate1 rank
Requires Venom at maximum rank.
60 Energy | Melee Range | Instant | Requires Daggers
Rank 1: Instantly attacks with both weapons for 90% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
New in Forever.
Combat
Coup de Grace3 ranks
Rank 1: Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.
Rank 2: Increases the damage done by your Eviscerate ability by 13%, and the damage and storage rate of your Death Mark ability by 13%.
Rank 3: Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
Classic reference: Increases the damage done by your Eviscerate ability by 5%.
Moved: Assassination (1, 1) → Combat (1, 1).
Efficient Strikes2 ranks
Rank 1: Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.
Rank 2: Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
Classic reference: Reduces the Energy cost of your Sinister Strike ability by 3.
Lightning Reflexes5 ranks
Rank 1: Increases your Dodge chance by 1%.
Rank 2: Increases your Dodge chance by 2%.
Rank 3: Increases your Dodge chance by 3%.
Rank 4: Increases your Dodge chance by 4%.
Rank 5: Increases your Dodge chance by 5%.
Unchanged from Classic.
Puncturing Wounds3 ranks
Rank 1: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Rank 2: Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
Rank 3: Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
New in Forever.
Deflection3 ranks
Rank 1: Increases your Parry chance by 2%.
Rank 2: Increases your Parry chance by 4%.
Rank 3: Increases your Parry chance by 6%.
Classic reference: Increases your Parry chance by 1%.
Precision3 ranks
Rank 1: Improves your chance to hit by 1%.
Rank 2: Improves your chance to hit by 2%.
Rank 3: Improves your chance to hit by 3%.
Classic reference: Increases your chance to hit with melee weapons by 1%.
Improved Sprint2 ranks
Rank 1: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Rank 2: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Classic reference: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Moved: Combat (3, 4) → Combat (2, 4).
Endurance2 ranks
Rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Rank 2: Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Classic reference: Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
Riposte1 rank
Requires Deflection at maximum rank.
10 Energy | Melee Range | Instant | 6 sec cooldown
Rank 1: A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Unchanged from Classic.
Composure2 ranks
Rank 1: Increases the Energy cost reduction of your Poised ability by 5.
Rank 2: Increases the Energy cost reduction of your Poised ability by 10.
New in Forever.
Improved Kick2 ranks
Rank 1: Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Rank 2: Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Classic reference: Gives your Kick ability a 50% chance to silence the target for 2 sec.
Flawless Execution1 rank
Rank 1: Reduces the Energy cost of your Eviscerate ability by 15.
New in Forever.
Weapon Expertise2 ranks
Requires Precision at maximum rank.
Rank 1: Reduces the chance for your attacks to be Dodged or Parried by 1%.
Rank 2: Reduces the chance for your attacks to be Dodged or Parried by 2%.
Classic reference: Increases your skill with Sword, Fist and Dagger weapons by 3.
now requires Precision, not Blade Flurry
Moved: Combat (6, 2) → Combat (4, 3).
Aggression3 ranks
Rank 1: Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.
Rank 2: Increases the damage of your Sinister Strike and Eviscerate abilities by 10%.
Rank 3: Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
Classic reference: Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
Moved: Combat (6, 3) → Combat (4, 4).
Dual Wield Specialization2 ranks
Rank 1: Increases the damage done by your off-hand weapon by 25%.
Rank 2: Increases the damage done by your off-hand weapon by 50%.
Classic reference: Increases the damage done by your offhand weapon by 10%.
no longer requires Precision
Moved: Combat (4, 3) → Combat (5, 1).
Blade Flurry1 rank
25 Energy | Instant | 2 min cooldown
Rank 1: Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Classic reference: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash5 ranks
Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Rank 2: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.
Rank 3: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.
Rank 4: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.
Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Classic reference: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Flash of Steel5 ranks
Rank 1: Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
Rank 2: Increases the Energy generated by your Shank ability by 6 and reduces its cooldown by 0.8 sec.
Rank 3: Increases the Energy generated by your Shank ability by 9 and reduces its cooldown by 1.2 sec.
Rank 4: Increases the Energy generated by your Shank ability by 12 and reduces its cooldown by 1.6 sec.
Rank 5: Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec.
New in Forever.
Adrenaline Rush1 rank
Requires Blade Flurry at maximum rank.
Instant | 5 min cooldown
Rank 1: Increases your Energy regeneration rate by 100% for 15 sec.
Classic reference: Increases your Energy regeneration rate by 100% for 15 sec.
now requires Blade Flurry
Subtlety
Setup3 ranks
Rank 1: Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Rank 2: Gives you a 30% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Rank 3: Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Classic reference: Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Moved: Subtlety (4, 1) → Subtlety (1, 1).
Master of Deception3 ranks
Rank 1: Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Rank 2: Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
Rank 3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Classic reference: Reduces the chance enemies have to detect you while in Stealth mode.
Opportunity5 ranks
Rank 1: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
Rank 2: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 8%.
Rank 3: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 12%.
Rank 4: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 16%.
Rank 5: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
Classic reference: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
Dirty Deeds2 ranks
Rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Classic reference: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
Moved: Subtlety (5, 3) → Subtlety (2, 1).
Camouflage3 ranks
Rank 1: Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
Rank 2: Reduces your speed penalty from your Stealth ability by 10% and reduces its cooldown by 4 sec.
Rank 3: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Classic reference: Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
Moved: Subtlety (2, 3) → Subtlety (2, 2).
Improved Ambush3 ranks
Rank 1: Increases the critical strike chance of your Ambush ability by 15%.
Rank 2: Increases the critical strike chance of your Ambush ability by 30%.
Rank 3: Increases the critical strike chance of your Ambush ability by 45%.
Classic reference: Increases the critical strike chance of your Ambush ability by 15%.
Moved: Subtlety (3, 3) → Subtlety (2, 3).
Dirty Tricks2 ranks
Rank 1: Reduces the Energy cost of your Sap and Blind abilities by 25%.
Rank 2: Reduces the Energy cost of your Sap and Blind abilities by 50%.
New in Forever.
Initiative3 ranks
Rank 1: Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 2: Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 3: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Classic reference: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Premeditation1 rank
20 yd range | Instant | 2 min cooldown
Rank 1: Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Classic reference: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
no longer requires Preparation, no longer requires Stealth (Classic did)
Moved: Subtlety (7, 2) → Subtlety (3, 2).
Serrated Blades3 ranks
Rank 1: Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Rank 2: Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
Rank 3: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Classic reference: Causes your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Moved: Subtlety (4, 3) → Subtlety (3, 3).
Elusiveness2 ranks
Rank 1: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Rank 2: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Classic reference: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Moved: Subtlety (2, 2) → Subtlety (4, 1).
Ghostly Strike1 rank
40 Energy | Melee Range | Instant | 20 sec cooldown
Rank 1: A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
Classic reference: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Moved: Subtlety (3, 2) → Subtlety (4, 2).
Quick Getaway2 ranks
Requires Dirty Tricks at maximum rank.
Rank 1: Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target.
Rank 2: Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
New in Forever.
Heightened Senses2 ranks
Rank 1: Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Rank 2: Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Classic reference: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Preparation1 rank
Instant | 10 min cooldown
Rank 1: When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Unchanged from Classic.
Hemorrhage1 rank
Requires Serrated Blades at maximum rank.
35 Energy | Melee Range | Instant
Rank 1: An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Classic reference: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Moved: Subtlety (5, 4) → Subtlety (5, 3).
Boot Knife5 ranks
Rank 1: Grants your Shank ability a 20% chance to add 2 Combo Points to the target.
Rank 2: Grants your Shank ability a 40% chance to add 2 Combo Points to the target.
Rank 3: Grants your Shank ability a 60% chance to add 2 Combo Points to the target.
Rank 4: Grants your Shank ability a 80% chance to add 2 Combo Points to the target.
Rank 5: Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
New in Forever.
Death Mark1 rank
Requires Preparation at maximum rank.
25 Energy | 1 to 5 Combo Points | 20 yd range | Instant | 10 sec cooldown
Rank 1: Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 165 damage cap 2 points: 24% stored, 267 damage cap 3 points: 36% stored, 369 damage cap 4 points: 48% stored, 471 damage cap 5 points: 60% stored, 573 damage cap
New in Forever.