Mage Talent Reference
Browse the recorded descriptions, missing ranks and Classic changes below. This reference works without JavaScript.
Plan your Mage talent build ↗WoW Forever Mage talents: rank reference
Browse recorded ranks for WoW Forever Mage talents below. Each row after the first requires five more points in earlier rows of the same tree; listed prerequisites require maximum rank. “Unverified” lists missing ranks, and source estimates are labeled. Classic text is an older reference; identical wording is shown once. Moved positions use (row, column).
Arcane
Wand Specialization2 ranks
Rank 1: Increases your damage with Wands by 13%.
Rank 2: Increases your damage with Wands by 25%.
Classic reference: Increases your damage with Wands by 13%.
Moved: Arcane (2, 1) → Arcane (1, 1).
Arcane Focus5 ranks
Rank 1: Increases your chance to hit with your Arcane spells by 1%.
Unverified ranks: 2, 3, 4, 5.
Classic reference: Reduces the chance that the opponent can resist your Arcane spells by 2%.
Improved Channeling5 ranks
Rank 1: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
Unverified ranks: 2, 3, 4, 5.
Classic reference: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles [S03 - Tuning and Overrides Passive - Mage: Regeneration, or Mass Regeneration, and a 14% chance to avoid interruption caused by damage while casting Arcane Blast or Spellfrost Bolt].
The source includes S03 overrides. The original Classic wording is unverified.
Arcane Subtlety2 ranks
Rank 1: Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Unverified ranks: 2.
Classic reference: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
Moved: Arcane (1, 1) → Arcane (2, 1).
Magic Absorption2 ranks
Rank 1: Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Unverified ranks: 2.
Classic reference: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
Arcane Concentration5 ranks
Rank 1: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 2: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 3: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 4: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Classic reference: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Resilience2 ranks
Rank 1: Increases your Armor by an amount equal to 25% of your Intellect.
Unverified ranks: 2.
Classic reference: Increases your armor by an amount equal to 50% of your Intellect.
Moved: Arcane (3, 3) → Arcane (2, 4).
Arcane Geometry2 ranks
Rank 1: Increases the range of your Arcane spells by 3 yards.
Unverified ranks: 2.
New in Forever.
Arcane Impact3 ranks
Rank 1: Increases the critical strike chance of your Arcane spells by 2%.
Unverified ranks: 2, 3.
Classic reference: Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
Arcane Blast1 rank
122 Mana | 30 yd range | 2.5 sec cast
Rank 1: Blasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
New in Forever.
Arcane Shielding2 ranks
Rank 1: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Unverified ranks: 2.
Classic reference: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
Improved Counterspell2 ranks
Rank 1: Your Counterspell also Silences the target for 2 sec.
Unverified ranks: 2.
Classic reference: Gives your Counterspell a 50% chance to silence the target for 4 sec.
Arcane Meditation3 ranks
Requires Arcane Concentration at maximum rank.
Rank 1: Allows 17% of your Mana regeneration to continue while casting.
Unverified ranks: 2, 3.
Classic reference: Allows 5% of your Mana regeneration to continue while casting.
Missile Barrage1 rank
Rank 1: Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.
New in Forever.
Presence of Mind1 rank
Instant | 3 min cooldown
Rank 1: When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Unchanged from Classic.
Arcane Mind5 ranks
Rank 1: Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Unverified ranks: 2, 3, 4, 5.
Classic reference: Increases your maximum Mana by 2%.
Arcane Instability3 ranks
Rank 1: Increases the damage done by all your spells by 1% and your critical strike chance with all attacks by 1%.
Unverified ranks: 2, 3.
Classic reference: Increases your spell damage and critical strike chance by 1%.
Arcane Power1 rank
Requires Presence of Mind at maximum rank.
Instant | 3 min cooldown
Rank 1: For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Classic reference: When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Fire
Wake of Fire2 ranks
Rank 1: Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
Unverified ranks: 2.
Classic reference: Reduces the cooldown of your Fire Blast spell by 0.5 sec.
Moved: Fire (2, 3) → Fire (1, 1).
Incineration3 ranks
Rank 1: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Unverified ranks: 2, 3.
Classic reference: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
Moved: Fire (3, 1) → Fire (1, 2).
Improved Fireball5 ranks
Rank 1: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Unverified ranks: 2, 3, 4, 5.
Classic reference: Reduces the casting time of your Fireball spell by 0.1 sec.
Ignite5 ranks
Rank 1: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Rank 2: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
Rank 3: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
Rank 4: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
Rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Unchanged from Classic.
Flame Throwing2 ranks
Rank 1: Increases the range of your Fire spells by 3 yards.
Rank 2: Increases the range of your Fire spells by 6 yards.
Unchanged from Classic.
Impact3 ranks
Rank 1: Gives your Fire spells a 3% chance to stun the target for 2 sec.
Unverified ranks: 2, 3.
Classic reference: Gives your Fire spells a 2% chance to stun the target for 2 sec.
Moved: Fire (1, 3) → Fire (2, 3).
Burning Soul3 ranks
Rank 1: Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Unverified ranks: 2, 3.
Classic reference: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
Improved Flamestrike3 ranks
Rank 1: Increases the critical strike chance of your Flamestrike spell by 5%.
Rank 2: Increases the critical strike chance of your Flamestrike spell by 10%.
Rank 3: Increases the critical strike chance of your Flamestrike spell by 15%.
Unchanged from Classic.
Pyroblast1 rank
125 Mana | 35 yd range | 6 sec cast
Rank 1: Hurls an immense fiery boulder that causes 155 to 185 Fire damage and an additional 76 Fire damage over 12 sec.
Classic reference: Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
Improved Scorch3 ranks
Rank 1: Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Unverified ranks: 2, 3.
Classic reference: Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Improved Fire Ward2 ranks
Rank 1: Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Rank 2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Unchanged from Classic.
Hot Streak1 rank
Requires Pyroblast at maximum rank.
Rank 1: Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
New in Forever.
Master of Elements3 ranks
Rank 1: Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Unverified ranks: 2, 3.
Classic reference: Your Fire and Frost spell criticals will refund 10% of their base mana cost.
Critical Mass3 ranks
Rank 1: Increases the critical strike chance of your Fire spells by 2%.
Rank 2: Increases the critical strike chance of your Fire spells by 4%.
Rank 3: Increases the critical strike chance of your Fire spells by 6%.
Unchanged from Classic.
Blast Wave1 rank
215 Mana | Instant | 45 sec cooldown
Rank 1: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 191 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Classic reference: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
Fire Power5 ranks
Rank 1: Increases the damage done by your Fire spells by 2%.
Rank 2: Increases the damage done by your Fire spells by 4%.
Rank 3: Increases the damage done by your Fire spells by 6%.
Rank 4: Increases the damage done by your Fire spells by 8%.
Rank 5: Increases the damage done by your Fire spells by 10%.
Unchanged from Classic.
Combustion1 rank
Requires Critical Mass at maximum rank.
Instant | 3 min cooldown
Rank 1: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Classic reference: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Frost
Frost Warding2 ranks
Rank 1: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Unverified ranks: 2.
Classic reference: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Improved Frostbolt5 ranks
Rank 1: Reduces the casting time of your Frostbolt spell by 0.1 sec.
Rank 2: Reduces the casting time of your Frostbolt spell by 0.2 sec.
Rank 3: Reduces the casting time of your Frostbolt spell by 0.3 sec.
Rank 4: Reduces the casting time of your Frostbolt spell by 0.4 sec.
Rank 5: Reduces the casting time of your Frostbolt spell by 0.5 sec.
Unchanged from Classic.
Elemental Precision5 ranks
Rank 1: Increases your chance to hit with Frost and Fire spells by 1%.
Unverified ranks: 2, 3, 4, 5.
Classic reference: Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
Ice Shards5 ranks
Rank 1: Increases the critical strike damage bonus of your Frost spells by 20%.
Rank 2: Increases the critical strike damage bonus of your Frost spells by 40%.
Rank 3: Increases the critical strike damage bonus of your Frost spells by 60%.
Rank 4: Increases the critical strike damage bonus of your Frost spells by 80%.
Rank 5: Increases the critical strike damage bonus of your Frost spells by 100%.
Unchanged from Classic.
Permafrost3 ranks
Rank 1: Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Unverified ranks: 2, 3.
Classic reference: Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
Improved Frost Nova2 ranks
Rank 1: Reduces the cooldown of your Frost Nova spell by 2 sec.
Rank 2: Reduces the cooldown of your Frost Nova spell by 4 sec.
Unchanged from Classic.
Frostbite3 ranks
Rank 1: Gives your Chill effects a 5% chance to freeze the target for 5 sec.
Rank 2: Gives your Chill effects a 10% chance to freeze the target for 5 sec.
Rank 3: Gives your Chill effects a 15% chance to freeze the target for 5 sec.
Unchanged from Classic.
Piercing Ice3 ranks
Rank 1: Increases the damage done by your Frost spells by 2%.
Rank 2: Increases the damage done by your Frost spells by 4%.
Rank 3: Increases the damage done by your Frost spells by 6%.
Unchanged from Classic.
Frost Channeling3 ranks
Rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Rank 2: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
Rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Classic reference: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Moved: Frost (4, 2) → Frost (3, 2).
Ice Lance1 rank
45 Mana | 30 yd range | Instant
Rank 1: Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
New in Forever.
Improved Blizzard3 ranks
Rank 1: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Rank 3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Unverified ranks: 2.
Classic reference: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
Arctic Reach2 ranks
Rank 1: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Rank 2: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Unchanged from Classic.
Ice Block1 rank
15 Mana | Instant | 5 min cooldown
Rank 1: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Classic reference: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Moved: Frost (5, 2) → Frost (4, 2).
Shatter3 ranks
Rank 1: Increases the critical strike chance of all your spells against Frozen targets by 17%.
Unverified ranks: 2, 3.
Classic reference: Increases the critical strike chance of all your spells against frozen targets by 10%.
Improved Cone of Cold3 ranks
Rank 1: Increases the damage dealt by your Cone of Cold spell by 12%.
Unverified ranks: 2, 3.
Classic reference: Increases the damage dealt by your Cone of Cold spell by 15%.
Cold Snap1 rank
Instant | 10 min cooldown
Rank 1: Finishes the remaining cooldown on all your other Frost spells.
Classic reference: When activated, this spell finishes the cooldown on all of your Frost spells.
Moved: Frost (3, 2) → Frost (5, 2).
Fingers of Frost2 ranks
Requires Ice Lance at maximum rank.
Rank 1: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Unverified ranks: 2.
New in Forever.
Winter's Chill5 ranks
Rank 1: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
Unverified ranks: 2, 3, 4, 5.
Classic reference: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice Barrier1 rank
Requires Cold Snap at maximum rank.
305 Mana | Instant | 30 sec cooldown
Rank 1: Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Classic reference: Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.